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Ryzom battlestation reddit
Ryzom battlestation reddit













The trick is wading through all the nonsense and finding the good stuff - so we compiled a modest list of the best subreddits Reddit has to offer. So rest assured, there’s something on Reddit you’ll like. No joke - there are vibrant communities dedicated to everything from appreciating the beauty of statistics to curating clips of people doing things they immediately regret. We will definitely have the ability to do the "dungeon raid" with your friends, but it'll be more reactive/interactive/spawned by the PU and integrated into it more than you'd see in other games. There are going to be a whole bunch of that gameplay both on the ground and in space that'll allow for solo or co-op play that stretches beyond the PvP or general PvE gameplay that you can do. Part of this is to create encounters, such as going to a set of ruins, where graverobbers might attack you, or a derelict mining station that might have pirates that'll attack. We've got a really cool system worked out for all of that, blending into the economy. Plus, global ones that affect all the players, so some pirate that might be your nemesis could gain enough infamy that he becomes the pirate lord in that system, where all players can go after him. We've got an awesome NPC/Boss-NPC system, if anyone has player Shadow of Mordor and liked their nemesis system, this takes it another level beyond that, it'll add a much more personal level of interaction, your actions will effect those NPCs and those around you etc. We're coming up with a really cool mission building system for the PU, Tony talked a little about it earlier, but missions won't necessarily be stand-alone, some will interlink, or drive into other ones. Absolutely, that's actually a core part of the PvE FPS gameplay mechanic we're designing for the PU. Impossible for any single fighter or even a team of fighters to make a dent.Īpocraphon: Will there be something to the effect of FPS dungeons/instances? Something like taking a five man FPS team into a Vanduul mining station or arms factory and either steathing or killing everything that moves on your way to the objective? 20k units with lots of major capital ships. It would require the help of multiple orgs over the course of days or weeks.Īttacking Vanduul in heavily infested systems would earn more UEC than a lightly infested systems.Īnd to prevent human players from clearing the universe in the first week, at some point make Vanduul Super Strong holds. players would need to take out 3500-5000 vanduul space ships in some systems. It gives us a reason to want to fight them(besides regular missions).Īnd clearing a system that is infested with Vanduul helps to secure it for safe human passage, mining, etc. But if no one takes out those 200 ships in system x.

ryzom battlestation reddit

And I think a cool aspect would be to chip away at their borders and making it safer for UEE Ships to fly and mine. And the next system past that would have an even more dense population of vanduul ships. Making it more than 3 times as dangerous. All spread out, not that dangerous but don't go in there with a mustang.īut the next system out would have 900 vanduul ships. And it shows there are about 200 Vanduul ships in that system. My initial thought would be like, you check out a system to jump to, and you check out the statistics.















Ryzom battlestation reddit